Browsing articles in "Unity3d"

Global Game Jam 2014 – Post mortem

The last week end I participated to the first Turin Global Game Jam. Great experience, great fun and last but not least great project!

We won the “Best game” for the Turin site with Come to see my house . Awesome!


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Unity Serialization… behind the mistery of ScriptableObject

Unity serialization is a powerful feature but a little bit hard to master. Working on my AudioLogic plugin (soon on the AssetStore) I start fighting against the serialization in Unity. I need it because when you modify your audio library from the custom window you will expect that after re-open unity or after hit play your changes are still there and not vanished as a dust in the air… Soooo, I started toying around serialization stuff in Unity.

This will be more a memorandum for me to remember what I must do and what NOT to serialize a complex structure correctly (like MultiList, or multi array).
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2013 Updates

Long time ago there was a Unity3d Dev Blog…

Ehm… so many things are changed that I’ve forgotten to update the blog since last year.

Well I would not write a romance like post so I will go very fast telling that since the last Christmas I changed my job. Here in Italy was and is a very hard time and the studio which I was working for close in January.

So I started to believe that the only way was going 100% indie, but the reality of one-man game studio is really really really hard.

In April I was thinking to give up the indie route, when I received an email from a UK studio, called RedFrog, that was interested in a collaboration. After watching some of my works in May we start the collaboration. Here some of the projects I worked for :


Other projects are under NDA.
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Working on IZ Augmented Xmas!

Hello everybody,
here’s some updates on developing the IZ Logic way to wish you a merry Christmas and happy new years… I know that I’m bit late for Christmas as was 3 days ago, but Apple didn’t reviewed yet my app so I hope the approval will arrive still during this Christmas holiday, if not you will have a good excuse to come back to your Christmas spirits when you will be at work or where you want! :)

Below some screenshots in app.
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3D Room Planner

Torino (Italia)

Here we go!
After few weeks of work my 3d room planner demo made in Unity is ready.

3D Planner is the perfect solution for everyone who needs to improve the interaction with his customer and busting his sell in a new way. Let your customers play with your catalog and let them choose which is the best choice for their home.

3D Planner core features:

  • Loading catalog at runtime through XML and Collada (DAE) files, no developers need for catalog update
  • Easy 2d creation of the room
  • 3d View and navigation of the room
  • Objects snapping
  • Free plants creation of the room ( not in this demo version)
  • Print and sent estimate to the factory (not in this demo version)

The software is fully customizable for any client needs, if interested contact me through the contact form.

3D Planner is constantly improved, so check it out the new features to come.

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Unity3d + OpenCV – Contours finding using Background removal

Torino (Italia)

I continued my exploration on mixing OpenCV and Unity. What i want to achieve was some interesting effects usable in some kind of advertising installation. As creative developer I want to explore new way  and new possibilities for my client, with cheap production and hardware costs. In this demo I used just a simple webcam to achieve a contours finding using background removal.

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Unity3d + OpenCV – Face tracking – Head POV

Torino (Italia)
Many unity developers tried to integrate the OpenCv library inside Unity… I wanted too, so I done it.

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Unity3d – MultiCam system

Torino (Italia)
With the exit of Unity3d 3.5 was introduced a new texture class called WebcamTexture that allow the developers to integrate a native Webcam support in their application. Before the 3.5 version the access to the webcam was a little tricky and many plugins were created, but for security reason it was not possible use the plugins on the web player so the real usage of the webcam was limited just to desktop applications. Now with the native support of Webcam texture this limitation is overcome, but a new one went.

The webcam texture allows just one video device at time, so if you have 2 or more webcam/video devices you can’t use it at the same time. If you are in the VJ’s world you can understand how much is important have more video devices playing at the same time to control the mixing or doing many interesting effects. Also if you are creating an installation with many webcam to achieve a director style installation and need to switch between cameras with webcam texture you can’t…

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