Unity3d + OpenCV – Face tracking – Head POV

Torino (Italia)
Many unity developers tried to integrate the OpenCv library inside Unity… I wanted too, so I done it.

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Unity3d – MultiCam system

Torino (Italia)
With the exit of Unity3d 3.5 was introduced a new texture class called WebcamTexture that allow the developers to integrate a native Webcam support in their application. Before the 3.5 version the access to the webcam was a little tricky and many plugins were created, but for security reason it was not possible use the plugins on the web player so the real usage of the webcam was limited just to desktop applications. Now with the native support of Webcam texture this limitation is overcome, but a new one went.

The webcam texture allows just one video device at time, so if you have 2 or more webcam/video devices you can’t use it at the same time. If you are in the VJ’s world you can understand how much is important have more video devices playing at the same time to control the mixing or doing many interesting effects. Also if you are creating an installation with many webcam to achieve a director style installation and need to switch between cameras with webcam texture you can’t…

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Head Painting – Openframework + OpenCV

Torino (Italia)
In the last few months I start to experiment with the OpenCv library to understand the possibilities to create artistic or advertising installation.
First of all two words to introduce the library. The OpenCv is an open source library for Computer Vision.
Augmented reality, Image processing, Face tracking/detection, Blob detection are just few of the things that this incredible library is able to do.

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Lumberjack – Logo animation [2011]

Torino (Italia)
Logo animation done for the “Festival di San Remo” spot of Lumberjack.

 

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ShowReel [2010]

Torino (Italia)
This is my old 3d showreel.

Software used:
Autodesk Maya
Adobe After Effects
Adobe Premiere
Adobe Photoshop
Eyeon Fusion

Enjoy it.

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Future is a race [2010]

 

Treviso (Italia)
Unofficial spot made for a commercial mobile competition. Inspired by Tron Legacy

Director: Ivano Zanchetta
Animation: Ivano Zanchetta, Riccardo Rachello
Vfx: Emanuele Paris
3D generalists: Stefano Scapin
Compositing: Riccardo Rachello, Ivano Zanchetta

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Compositing test [2010]

Personal work done in 3 days. Shading and lighting done in Maya, rendered with Mental Ray. Compositing done with Eyeon Fusion.

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Shading – Lighting [2010]


 

Treviso (Italia)
Creating a cartoon mood with direct illumination. Shaders and lights done in three days,

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