Browsing articles tagged with "unity3d Archives • I'Z Logic!"

Game Dev and one post per year

“Hey this is not a Game Dev blog?”. I know, I know… i’m lazy. But this post took me a year.

Many, many, many stuff happened. In random order.

After the Global game jam I met others game developers and little studios from Turin. It was a very important experience because we met and we understand that we can create something stronger and better together than alone. So it starts jumping in our mind an idea. How do we can change the Game development industries in Italy? We, italians, consume a lot of videogame. We are one of the core market, but we produce few games here in Italy. From the last AESVI census about employs or professional in the game industries in Italy, we are only 700. And many of them are lonely developer as me.

We need to change many things in Italy, like tax burden, poor welfare, no jobs. One of the fast world growing industries are the game industries, but do a console quality game require skills and professionals.

Together we can change something. With this in mind we created T-Union. Continue reading »

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Unity3d + OpenCV – Contours finding using Background removal

Torino (Italia)

I continued my exploration on mixing OpenCV and Unity. What i want to achieve was some interesting effects usable in some kind of advertising installation. As creative developer I want to explore new way  and new possibilities for my client, with cheap production and hardware costs. In this demo I used just a simple webcam to achieve a contours finding using background removal.

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Unity3d + OpenCV – Face tracking – Head POV

Torino (Italia)
Many unity developers tried to integrate the OpenCv library inside Unity… I wanted too, so I done it.

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Unity3d – MultiCam system

Torino (Italia)
With the exit of Unity3d 3.5 was introduced a new texture class called WebcamTexture that allow the developers to integrate a native Webcam support in their application. Before the 3.5 version the access to the webcam was a little tricky and many plugins were created, but for security reason it was not possible use the plugins on the web player so the real usage of the webcam was limited just to desktop applications. Now with the native support of Webcam texture this limitation is overcome, but a new one went.

The webcam texture allows just one video device at time, so if you have 2 or more webcam/video devices you can’t use it at the same time. If you are in the VJ’s world you can understand how much is important have more video devices playing at the same time to control the mixing or doing many interesting effects. Also if you are creating an installation with many webcam to achieve a director style installation and need to switch between cameras with webcam texture you can’t…

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